Accessibility in Shadow of the Tomb Raider

Image of Lara Croft on a tree, a temple behind her, and a sun outlining her face
Shadow of the Tomb Raider was my most anticipated game of 2018; when I read about the accessibility features, that excitement then morphed into a mixture of relief, curiosity, and hope. As games and controllers become more complex, especially with the popularity of VR, I worry that the hobby I take part in right now will soon become a hobby I can no longer enjoy – and Tomb Raider isn’t exactly known for its simple controls or combat. But with aim assist and other features I will explain below, I am proud to share that I am able to play Shadow. And it was easier than any other game of this genre in recent years.

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Disabled Gamers Need A Way Out of Button Mashing

Two main characters from the A Way Out game, white men in prison clothes

by Erin Hawley 

Button mashing simulates physically difficult situations, making the gamer press a button quickly until a task is complete – which, admittedly, is kind of fun as a disabled person who can’t even lift a phone off the table. It has the potential to be exciting if implemented in an accessible way, but it’s rare to come across button mashing that I can complete myself. Due to Muscular Dystrophy, I don’t have the strength or stamina needed for this mechanic, and I often rely on someone else to do those parts of a game for me. It can completely ruin an otherwise fantastic gaming experience, like when you’re constantly fighting off zombies in Telltale’s The Walking Dead: Michonne, for example.

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