Symmetra Needs to Stay Accessible for Disabled Gamers

Symmetra's new teleporters

by Erin Hawley

Overwatch is my favorite video game – I play it every day. What initially drew me to the game was its accessibility, and how every skill level is considered – from people who have trouble aiming, to expert first-person shooters. Overwatch originally prided itself as having a hero for everyone, but the development team is slowly deviating from that mission statement. When I first started playing, I was a D.Va main, a tank hero who can shoot and dive into people. There wasn’t a lot to think about or mechanics to manage with her; aiming was involved, but she was more about mobility and blocking with her defense matrix.

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