Accessibility in Shadow of the Tomb Raider

Image of Lara Croft on a tree, a temple behind her, and a sun outlining her face
Shadow of the Tomb Raider was my most anticipated game of 2018; when I read about the accessibility features, that excitement then morphed into a mixture of relief, curiosity, and hope. As games and controllers become more complex, especially with the popularity of VR, I worry that the hobby I take part in right now will soon become a hobby I can no longer enjoy – and Tomb Raider isn’t exactly known for its simple controls or combat. But with aim assist and other features I will explain below, I am proud to share that I am able to play Shadow. And it was easier than any other game of this genre in recent years.

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