Autism and the Virtues of Single-Player RPGs

Autism and the Virtues of Single-Player RPGs. Screenshot of Mass Effect

Guest blogger: Amalena is a freelance writer and editor, and just received her BFA in Creative Writing. She loves fantasy novels, singing opera, and video games. You can check out more of her work on her blog, Some Girl with a Braid, and follow her on Twitter.

As an autistic individual, there’s a special place in my heart for single-player role-playing games. I started with Skyrim, fell in love, and have since added other games such as Mass Effect, Dragon Age, Portal, Diablo, and Assassin’s Creed to my computer.

As an autistic, one of the best things for me when it comes to games is the predictability. While exploring the world can provide plenty of unpredictability as far as spawning adversaries, especially for the first time, doing replays removes much anxiety-inducing uncertainty and allows pure enjoyment. I also know that completing the storylines will result in positive social interactions from the NPCs populating the virtual environment. In real life, social disability colors all my interactions. I don’t know if completing my questline will result in a positive experience; I’m liable to put my foot in my mouth at any moment, sometimes without realizing it. Video games are generally devoid of those situations.

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