No Dice? No Problem: Web-Based Solutions for Tabletop Gamers

No Dice? No Problem. Web Based Solutions for Tabletop Gamers. Image of a laptop with a d20 on screen

Guest blogger: Lydia Rivers is a writer who enjoys service dog advocacy, gaming, and nerdly fandoms. You can find her with the good folks at Anime Herald, advocacy on her personal blog, and Twitter @Planet_Bork.

The saying is “an apple a day keeps the doctor away,” but for me, games are apples. Even if I only have time for a single Sudoku, I have to play something to maintain my mental health. And it’s not easy for disabled social gamers. Even if we manage to avoid ableism in our gaming groups, a myriad of other circumstances can physically isolate us from our friends.  Many years ago, I developed major depression from limitations interfering with this hobby. Fortunately, for isolated gamers, technology has presented increasingly sophisticated solutions to our problems. Web-based tabletop gaming (and distance co-op in general) has changed my life by enabling my social gamer – and therefore allowing me to avoid comorbid depression.

Drawn Dice in a line

Read moreNo Dice? No Problem: Web-Based Solutions for Tabletop Gamers

The Mortiest Morty: Disability on Rick and Morty

Disability in Rick and Morty. Image of two main characters in a green swirl

Guest blogger: Adam Langley is a full-time dweeb and part-time writer, specializing in mental health, disability, and why Jessica Jones is the best Defender.

Disabilities are often treated by popular culture as problems that need to be fixed, as something to overcome. Learning or developmental disabilities in particular are shown to be surmountable if the character in question just works hard enough. Look at Sheldon Cooper. Look at TV shows like Atypical or literally any “special” episode which tries to portray autism or dyslexia. There is an underlying message that, with hard work and perseverance, and the willingness to step outside your comfort zone and let people in, you too can be “normal” – or at least as normal as you can be until the narrative requires a quick gag and your condition is played for laughs.

Read moreThe Mortiest Morty: Disability on Rick and Morty

Night in the Woods: Where It’s Okay Not to Be Okay

Night in the Woods: Where it's OK to not be OK. A cartoon cat image with big, yellow eyes

Guest blogger: Deborah J. Brannon (codename: Geek Dame) spends her days in the Southeastern United States, scribbling furiously as a freelancer and speculative fiction writer. In her free time that may or may not exist – it’s in a box somewhere with a cat, she really doesn’t like opening it – she plays video games and reads books and talks about both incessantly. Find out more at www.geekdame.com or follow her on Twitter at @geekdame.

“The point remains that this is the setup for some great stories.”

“Or terrible, horrifying, traumatic experiences.”

“Great clearly means different things for us.”

Gregg and Bea, Night in the Woods

Welcome to Night in the Woods. There is death here and disappointment and decay. There is also connection and catharsis and care. It’s okay not to be okay, and it’s okay to change your mind. You may face a cosmic horror, or meet the truest heart – all in a playfully illustrated, easy-to-navigate video game.

Read moreNight in the Woods: Where It’s Okay Not to Be Okay

Facing Anxiety: Streaming Games While Disabled

Facing Anxiety: Streaming Games While Disabled. Erin staring at her computer screen

Through most of my life, I’ve been afraid of public speaking. I always found more comfort in the written word; there’s a relief in the solace of the craft, and it gives me time to construct the perfect sentence. Getting my job at Easterseals forced me into public speaking, mostly over the phone. I facilitate conferences between our organization and potential influencers, report my progress during our department meetings, and hold one-on-one chats with my boss every Friday. All of these things would have seemed impossible to me a few years ago. Now, I still feel that twist in my stomach as my voice shakes, and my mind goes blank when asked questions. But with over two years of working there, I learned to find that confidence to speak, and to (mostly) not care if someone misunderstands me or notices how nervous I am.

Building that energy to speak publicly also affected my work here at The Geeky Gimp. I’ve branched off and made a podcast, hosted live events on Google, and now stream regularly on Twitch. I even appear on Geek Girl Riot, a show on Idobi Radio with over 20,000 listeners. Being forced to approach my fears led to other opportunities that I enjoy, and different ways to express myself. I’m able to reach out to more audiences about disability inclusion and accessibility. And more importantly, I’ve made some amazing friends through these projects where I would otherwise feel isolated.

Read moreFacing Anxiety: Streaming Games While Disabled

Autism and the Virtues of Single-Player RPGs

Autism and the Virtues of Single-Player RPGs. Screenshot of Mass Effect

Guest blogger: Amalena is a freelance writer and editor, and just received her BFA in Creative Writing. She loves fantasy novels, singing opera, and video games. You can check out more of her work on her blog, Some Girl with a Braid, and follow her on Twitter.

As an autistic individual, there’s a special place in my heart for single-player role-playing games. I started with Skyrim, fell in love, and have since added other games such as Mass Effect, Dragon Age, Portal, Diablo, and Assassin’s Creed to my computer.

As an autistic, one of the best things for me when it comes to games is the predictability. While exploring the world can provide plenty of unpredictability as far as spawning adversaries, especially for the first time, doing replays removes much anxiety-inducing uncertainty and allows pure enjoyment. I also know that completing the storylines will result in positive social interactions from the NPCs populating the virtual environment. In real life, social disability colors all my interactions. I don’t know if completing my questline will result in a positive experience; I’m liable to put my foot in my mouth at any moment, sometimes without realizing it. Video games are generally devoid of those situations.

Read moreAutism and the Virtues of Single-Player RPGs

Accessibility in Destiny 2: A Deaf Gamer’s Perspective

Accessibility in Destiny 2: A Deaf Gamer's Perspective

Thanks so much to Chris for writing this guest blog post and sharing his point-of-view as a deaf gamer. Follow him on Twitch to see some stellar Destiny 2 action.


September 6, 2017, was a big day for both old and new Destiny players; Destiny 2 was finally released on Playstation 4 and Xbox One!  

From my experience with Destiny 1, it was a game that you could pick up the controller and possibly never put it down. There was a rewarding feeling, with all the grinding, when you completed something hard as a team.

So now that Destiny 2 is here, I’ve been playing it almost non-stop! To tell you the truth, I wasn’t planning on buying Destiny 2 because I didn’t want to get addicted to it. I didn’t want to deal with the frustration of trying to find a team to play with when it’s required to have a mic to coordinate with the players. I don’t use a mic because I’m deaf. I don’t want to annoy people by repeatedly asking “what?” every time I didn’t understand them; but I ended up getting the game anyway, knowing that I may run into the same issues again. However, Bungie (developers of Destiny) somewhat made it easier to actually find people with the overhaul of the Bungie.net website; now it’s easy to post your LFG (looking for gamers) on there, and people tend to immediately join up.

Read moreAccessibility in Destiny 2: A Deaf Gamer’s Perspective

On Perception and Authentic Disability Representation

Perception and Authentic Disability Representation. A woman with moths on her face, her eyes are blank and Perception is in braille

Perception is a horror exploration game attempting to bring forth a strong disabled protagonist with an original gameplay style. In this title made by the same developers of BioShock, you play as Cassie, a blind woman who taps her cane on surfaces to see, much like echolocation. When tapping Cassie’s cane, a blue wave emits and briefly shows the outline of the objects in your vicinity. If you tap your cane too much, an evil force is disturbed; you can take cover briefly in one of the hiding locations you come across, like in a wicker basket or under a bed. You also have access to Cassie’s cell phone, and can use it to take pictures of different texts, like prescription bottles or cards, and have the accessibility program on the phone read them aloud for you.

It’s rare to find a video game that realistically portrays disability, and abled developers and storytellers often rely on tropes to carry their narrative. With Perception, I was wary of the blind person with echolocation stereotype; but I thought if developers could show a disabled person using accessibility tools to navigate the world and solve mysteries, it would be a step toward normalizing disabled characters in video games. So even if the whole echolocation bit concerned me, I was willing to give it a shot. I backed the digital copy on Kickstarter and waited over a year to finally play it.

I want to point out that I am not blind or have low vision. My disability affects my strength, dexterity, and range-of-motion, so I am going to start with my initial thoughts and access barriers, then bring in the voices of actual blind/low-vision gamers to share their experiences.

Read moreOn Perception and Authentic Disability Representation

Doctor Poison and Disability in Wonder Woman

Doctor Poison and Disability in Wonder Woman

This blog post contains major spoilers for the Wonder Woman movie!

This past Tuesday, I finally got to see Wonder Woman. My expectations going in were high; friends gushed about the film, and some hailed it as the best movie in the DC franchise. I should point out that, despite my critical nature, I have low standards when it comes to DC superhero movies because I love those characters so much; Batman vs. Superman was even listed as one of my favorite films in 2016.

In terms of pure entertainment, Wonder Woman did not disappoint. I was enthralled throughout and adored our first big-screen look at Themyscira and its powerful Amazons. Gal Gadot was lifted right from the comic pages and was especially convincing in battle scenes. One of my favorite moments was when Diana took control at No Man’s Land (a scene that almost didn’t happen), refusing to leave people behind and let them suffer as unfortunate casualties of war. She ignored Steve Trevor’s pleading to stay back and forged ahead with her bad-ass weaponry. That scene encapsulated everything that Wonder Woman’s culture is about, and the strength of her people’s history.

Read moreDoctor Poison and Disability in Wonder Woman

The Boiling Point: Disability in The Handmaid’s Tale

The Boiling Point: Disability in The Handmaid's Tale. Image of Janine, a handmaid in a red robe with a white hat. One of her eyes is scarred over

Warning: spoilers for the book and first three episodes beyond this point!

After the first three episodes of The Handmaid’s Tale aired on Hulu, folks were rightfully horrified by the scene where June (later known as Offred) and her fellow women coworkers were fired; the women in that fictional world also lost access to their bank accounts and credit cards, ushering in the Republic of Gilead, the authoritative regime that took over the country. While this scene was chilling, it didn’t impact or disturb me as much as intended. Why? Because this dystopian fiction is a reality for many disabled people, especially those who are multiply marginalized – like queer and trans disabled women of color. As a disabled latina, I’ve already lived through, and continue to live through, that scene in the show. Let me break down what I mean.

Read moreThe Boiling Point: Disability in The Handmaid’s Tale