Gender in the Movies – Inamorata

Inamorata is a short film about women’s rights and sexuality in the 1960s. It’s being made by director Dominick Evans, who identifies as disabled. This is an important film, and is currently being funded on Indiegogo. You can check out the campaign by clicking here, or at the end of this interview. Since this movie is one I think needs to be made, I wanted to support the project as much as possible. It’s crucial that we include marginalized voices in the media we digest, and Dominick is striving to promote that through his work. I got a chance to speak to him about directing, education, films, and the ableism he has faced in his career.

Dominick talking about his film
Dominick talking about his film, Inamorata

Hi, Dominick. Can you tell us a little about yourself, and how you got involved in film-making?

I’m 33 years old and was born and raised in Toledo, OH. I actually grew up in a little town outside of Toledo city limits called Walbridge. It was so small I used to cruise around in my wheelchair, and could get from one side of town to the other in about 15 minutes. At 4 I was diagnosed with Spinal Muscular Atrophy Type III. I walked until I was 16, but started using a scooter when I was 11, due to inability to walk long distances. I am the baby of my family. I have two, much older, half brothers, and one full-blooded brother. I’m Polish on my dad’s side and have a rich Polish heritage I have enjoyed discovering as I have gotten older. My maternal side is mostly British and Irish. I was very close to my Irish grandfather, Willie, who died last year, at 94. Other than my dad, who died when I was 20, Willie was my biggest fan. He always encouraged me to follow my dreams no matter what anyone else said about me. I currently live in Dayton, OH with my girlfriend of almost 12 years, Ashtyn, our teenage son, and our adorable shih tzu, Molly. Ash is from Michigan and we lived up there until I decided to return to Ohio to go to film school down in Dayton.

Read moreGender in the Movies – Inamorata

Tabletop Game Review #5 – Paperback

During one of my daily BoardGameGeek website visits, I came across Paperback, a game by designer Tim Fowers. It was only on Kickstarter, with a few people receiving and playing prototypes. Advertised as a Scrabble-like deck builder, I knew I had to back it. I’ve been playing Scrabble with my family since I was a kid, and I figured this was something I could enjoy with my parents. About six months after the Kickstarter, I received Paperback in the mail. I had completely forgotten that I’d ordered it, so talk about a pleasant surprise! I managed to play two games of it since then, and you can read my thoughts in this review. Currently, the only way to buy this game is to find it on auctions, or pre-order the second printing. You can order it here (click me!), and I strongly encourage it if it seems like something you’d enjoy. Once pre-orders reach 500, the printing will proceed, and you will not be charged until that goal is reached. But I have no doubt it will happen.

Also, this is a special review because I am co-hosting/co-reviewing with Mr. Richard Ham of Rahdo Runs Through! I’m a huge fan of his videos, and I can’t believe I am getting the opportunity to collaborate with him. Thanks to Richard, my wallet has suffered from buying the games he features on his channel. I can’t say I mind, though my mom is a bit annoyed at the stacks of board games taking over the house. C’est la vie! There is a great interview at the end of this review, and once Richard posts his video and final thoughts, I will include them in this post. [Edit: the videos are now below!] Meanwhile, check out his run throughs on YouTube by clicking the link in this paragraph.

This review also will be different because I am trying out a slightly new format. Let me know which you like better in the comments – just check past tabletop reviews for comparison. I’m always trying to improve, so feel free to give constructive criticism 🙂 Now, on to the review! As always, click on the images to enlarge them.

Paperback box
Paperback box.

 

Overview:

Game: Paperback

Designer: Tim Fowers

Artist: Ryan Goldsberry

Publish Date: 2014

Players: 2 to 5 gamers, ages 8 and up

You’ll like this if you like: Scrabble, Dominion, Boggle

Read moreTabletop Game Review #5 – Paperback

Tabletop Game Review #4 – Le Fantôme de l’Opéra

Cover of game
Box cover! Click any image to enlarge them.

This past Christmas, I participated in BoardGameGeek’s Secret Santa. It’s a pretty huge event, with over a thousand people signing up to send complete strangers brand-new board games. This was my first year giving it a go, and I could not have been happier with my experience. Not only did my Santa send me Forbidden Desert and Ghost Stories, two games that have been on my radar for a while, but they also sent the hard-to-find (at the time) Le Fantôme de l’Opéra. I’d heard about Fantôme when I read a preview of the new games premiering at Essen, and the theme alone sold me. Phantom of the Opera is kind of my guilty pleasure – I adore the musical, and even liked the Gerard Butler movie. My mom is a bigger fan than me, so I knew I had to get this game as soon as it came out. Thanks to my Secret Santa, though, I didn’t have to! If you’re reading this, Santa, you’re awesome. So what is this game all about? Did it live up to my expectations? Let’s find out.

Overview:

Le Fantôme de l’Opéra
Publisher and Date: Hurrican, 2013
Designers: Bruno Cathala and Ludovic Maublanc
Players: 2
Ages: 9 and up
Length: 30 minutes
BoardGameGeek Link: Le Fantôme de l’Opéra
You’ll like this if you like: Mr. Jack, Clue, or any strategic bluffing game

Read moreTabletop Game Review #4 – Le Fantôme de l’Opéra

Computer/Video Game Review #1 – World of Warcraft

This is the first in a series of articles I will be posting about video and computer-gaming accessibility. Today’s post is by a guest blogger, and I’m very excited about her contribution. I’ve been watching her YouTube videos for a while, and they’re super interesting and helpful to disabled gamers. I hope you enjoy! Also, I’m always looking for more guest bloggers. If you have something to share, please contact me – you can find my e-mail on the About page, or just leave a comment. Now, on to introductions and the review!

My name is April, and I am a disabled gamer.  After years of thinking outside the box to find strategies to get around roadblocks in video games, some friends convinced me to start a website to share my tips in hopes of helping others. I started Ability Powered in early 2013. Now, I post articles, guides, and tips on my website, and have guides and accessibility first-look videos on Youtube. You can check us out at www.abilitypowered.com, or on YouTube at www.youtube.com/abilitypowered

April's AvatarWorld of Warcraft is Blizzard’s popular MMORPG. Players are challenged with the task of questing and defending the world of Azeroth from invasions of all kinds. With villians and injustice at every turn, you and your fellow gamers quickly become heroes!  Sounds fantastic, right? But what about accessibility?
Mobility in Azeroth is, honestly, as good as it gets. There are multiple options allowing players to choose how they wish to move their character. You can move with traditional keyboard movement, which is fully remapable in the keybindings menu. You can also move with your mouse in multiple ways. By default, you can move by holding down both mouse buttons simultaneously. Want to only press one button? You can do that by enabling the Click to Walk option. Click to Walk allows you to right click a point for your character to automatically run to. Need to walk with your right mouse button, or need an on-screen jump button? That’s also an option! The addition of Move Pad made it possible for disabled gamers to click an on-screen menu to move their character with simple presses of a button. That’s four movement options available to meet players’ needs.

TV Review #2 – Star Trek: TNG’s “Ethics”

When I reviewed “The Loss” from Next Generation, I wrote about my general disappointment with the show. At that point, I’d only seen up to season four, and I felt it was bogged down by too many crew meetings and negotiations. Well, now that I’ve seen the series in its entirety, I have to say that I ended up loving it. Season five was an overall masterpiece, especially the episode “The Inner Light” – it changed my attitude toward the show, and the episodes continued to impress until the end of the series. The episode I’m reviewing now, “Ethics,” is the 16th installment from season five. I decided to review it because it’s sort of the opposite of “The Loss”; while there are a few misfires regarding disability, “Ethics” tends to get it right. I expected lots of cringe-worthy moments based on the synopsis and ableist trailer, but was pleasantly surprised by the points raised in the script. So let’s take a look at the episode, and see if you agree.      

We open with Worf and La Forge investigating some chemical leak in cargo bay three. As they scan the area, they discuss a recent poker game. Thanks to his VISOR, Geordi can see through the cards, but he only admits to peeking after the hand is over. I liked this little banter between the two because it connects the reality of disability with everyday life. Some suggest that Geordi’s disability/VISOR are only used to make him “special” or “superhuman,” thus falling into a disability trope, but I disagree. His VISOR helps him navigate the world, just like my wheelchair helps me navigate the world. The fact that his VISOR can sometimes be helpful in a mission or, in this case, give him an advantage in a poker game, doesn’t take away from his fully-developed character; he has a backstory, love interests, hobbies, a personality, etc. TNG doesn’t focus on his disability – it is treated as part of who he is, but does not define who he is. What his VISOR can do is just a reality of the adaptive technology of that time period. My wheelchair can do some pretty nifty things as well, but that doesn’t make me “superhuman.”

Read moreTV Review #2 – Star Trek: TNG’s “Ethics”

Comic Review #1 – The Killing Joke

It’s been a while since I’ve read a Batman comic, and I’ve surprisingly never read The Killing Joke. This graphic novel is considered a classic, written by Alan Moore of Watchmen and V for Vendetta fame, and hauntingly illustrated by Brian Bolland. I purchased the 2008 deluxe edition, which was recolored by Bolland; he uses a cooler palette than the original color artist, and makes the flashback scenes into black and white, with small touches of color to add emphasis on certain objects. I’ve seen the original 1988 comic (thanks, internet!), and I definitely think the new coloring transforms the comic into the darker, weightier story it was meant to be. You can see the difference here:

kj_comparison

The original looks psychedelic, which isn’t necessarily bad, but it doesn’t fit the dark theatrical nature of some of the scenes. The recoloring and illustrations are the best things about this comic. That isn’t to say that I didn’t think the story was well executed, but the art is so great here that it overshadows the other elements. I particularly liked the way the Joker was drawn – he looked sadistic and frightening, but you could still see the human behind it. The carnival scenes are effectively chaotic, highlighting the perverseness of the Joker’s thought process and actions.

Despite my praise for the artwork and plot execution, there are some very problematic things about this novel – namely the treatment of Barbara Gordon. So let’s just get right down to it so you can see what I mean.

Read moreComic Review #1 – The Killing Joke

TV Review #1 – Star Trek: TNG’s “The Loss”

NOTE: Please be aware that my feelings and stance have changed since I wrote this blog post many moons ago. You can find some of my more recent thoughts in the comments.

I am not a huge fan of The Next Generation, despite what my Pez dispenser and TNG comic collection might tell you. I haven’t seen every episode yet, but I’ve watched four seasons and I find it difficult to get through at times. I understand the appeal this show has for a lot of people, but many of the episodes are bogged down by meetings and negotiations. The Original Series, while also having meetings and plenty of talky moments, felt more balanced. This may have something to do with Kirk’s ability to challenge and oftentimes defy the Prime Directive, which leaves room for more action and conflict. Despite my somewhat negative outlook of the show, it is still great to analyze and discuss its plots and hit-or-miss attempts at social commentary. The episode I’m reviewing now, titled “The Loss,” is one that stuck out to me because of its weak attempt at disability discourse, and its ability to make my indifferent feelings about Troi switch to complete disgust in only 42 minutes.

Troi making people cry
Troi likes to make people cry.

The episode opens with Ensign Brooks in a counseling session with Troi. Brooks recently lost her husband, and seems to be in a state of denial. Troi reminds her that it would have been her husband’s 38th birthday, and shows her a music box she’s saved that belonged to him. Brooks breaks down and cries on Troi’s shoulder.

Cut to the bridge. Worf picks up something on the sensors that quickly disappears, and Data is unable to see anything with his equipment. As this is going on, Troi says goodbye to Brooks, and suddenly clutches her head in pain. She enters her room and passes out on the couch. And then…

SPACE! THE FINAL FRONTIER! You know the rest. The opening credits are the best (and least rage-inducing) part of this episode. That should tell you something about where I’m going with this review.

Picard orders Data to resume course to T’lli Beta because there is nothing showing up on the sensors. As soon as he says “Engage!”, the ship jolts and is unable to enter warp. They go to a full stop and yellow alert, but the Enterprise begins moving again – albeit very slowly. Some unknown force is pulling them along. After a failed attempt at breaking free, Data suggests immediate shutdown and Picard does his infamous “Make it so!” They continue to be pulled in the same direction and at the same speed.

Back in Troi’s room, we see her wake up and call Dr. Crusher. She says she feels dizzy, but isn’t sure what happened. After dealing with a few other crew injuries, Crusher arrives and wants to run an internuncial series on her in sick bay.  She’s still clearly in distress, so medical scans are probably a good idea.

Read moreTV Review #1 – Star Trek: TNG’s “The Loss”