Guest blogger: Cherry Rae
I recently attended my first Game Developers Conference, which was as intense as everyone who went to GDC promised me. It was also a successful and positive experience for me! However, I encountered some physical accessibility barriers.
I have fierce impostor syndrome and didn’t think I would be half as busy as I ended up being, but I experienced much more of the conference than I thought I would. I was invited to attend as a speaker on a panel discussing the current state of accessibility in games and where we see it going in the future. They also afforded me the opportunity to give the final presentation of the day-long Games Accessibility Conference that runs on the Monday of GDC.
The moment I said yes, I tried to figure out how accessible things would be. Aside from travel being difficult, as an autistic wheelchair user with very limited energy, it’s important that I plan and know what to expect in a busy and intimidating environment.
Read moreGame Developers Conference: A Wheelchair User’s Experience