Six Board Game Accessibility Fails, and How to Hack Them: Part Two

Board Game Accessibility Fails and How to Hack Them: Part Two, background is a close up of wood tokens and dice

In part one of this series, I covered the inaccessibility of hidden information, dexterity mechanics, and real-time games. Below are three more game mechanics and styles that prohibit me (and other disabled folks) from enjoying board games to their fullest. As always, please share your thoughts in the comments, or send a tweet to @geekygimp!

Component Heavy with picture of trains in ticket to rideComponent Heavy

The Problem: While component-heavy games could be appealing, especially when it comes to miniatures, they present an access barrier. Some games require different tokens to track a plethora of stats, points, and movements; add in multiple card decks and 20 robot miniatures, and you’re inundated with cardboard and plastic. I have trouble extending my arms, and my table space is limited, making it hard to keep all the components separate and organized. For someone with shaky hands, stackable tokens and exact component placement render many component-heavy games difficult or entirely inaccessible.

Read moreSix Board Game Accessibility Fails, and How to Hack Them: Part Two

Six Board Game Accessibility Fails, and How to Hack Them: Part One

Six Board Game Accessibility Fails, and How To Hack Them: Part One

I’ve always needed help playing board games, as I don’t have the range-of-motion, strength, or dexterity to do it on my own. There are actions I can do, like roll dice or pick up a card, and others I can’t, like shuffling or reaching to move pieces across the board. Gaming has always been an act of interdependence, much like all my activities of daily living, and something I’ve adapted to over the years with personal hacks.

House rules and small-scale solutions can work, but what if these adjustments were baked into the game? Thoughtful and inclusive design doesn’t just mean more disabled people can play, but it can improve the quality of the game for everyone.

In this two-part series, I point out six access barriers I’ve encountered in tabletop gaming and offer potential solutions that can work right out of the box. These access issues are from my perspective as a physically disabled individual, and the hacks below may not apply or work for everyone, but I hope my words can be a resource and starting point for designers and players alike.

Read moreSix Board Game Accessibility Fails, and How to Hack Them: Part One

Pokemon Go: Developers Drop the Pokeball on Accessibility

Three shelves filled with plush Pikachu at a store

I was excited for a new, free Pokémon game – until I realized it wasn’t accessible.

I don’t begrudge anyone their fun with Pokémon Go. It’s a good way to get folks out and around in their community if they have the ability to do so. Seeing strangers bond over a shared interest is fantastic. Some have said it helps with their mental and emotional well-being. But developers are ignoring a significant portion of gamers – disabled people. Inaccessible games are nothing new (listen to me talk about it), but we can’t accept the status quo when it increasingly and continually marginalizes us.

So, what makes Pokémon Go not accessible for me and other disabled users?

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Easy Roller Dice Co. – Tabletop Review

Easy Roller Dice Co. Product Review. Below text are three d20 dice, blue, purple swirl, and sparkly pink

shiny blue dice with varying side counts d10, d20, etc Imagine dice rolling across the table, landing on a number that seals the fate of your latest in-game decision – how does that moment make you feel? For me, it’s this inspired burst of energy and excitement – the same visceral reaction when I crack open a new book. Dice not only remind me of good times with friends, but they bring out my creative side with all their possibilities. With just a few d20s, I could design a game; add a pencil and paper, and I could imagine a whole world and its heroes.

My dice collection is fairly small, but I’m always on the lookout for pretty ones at game conventions. My five-year-old niece is getting into the hobby as well, which couldn’t make me happier. So of course I was delighted when Easy Roller Dice Co. offered to send me some products of my choosing to review. When I saw their clear-with-pink-sparkles set, I knew a kid who would love them.

Inside dice bags, aerial shot, black exteriors and blue, purple, red satin interiorsAppearance alone, Easy Roller Dice Co. dice and bags are gorgeous. The dice all have a nice weight and shine, feeling like polished, cast acrylic. Each die is hand-inspected before shipment, and there were no blemishes or chips on any of them. The small dice bags have a black velvet exterior, and a vibrant satin interior that comes in four different colors: blue, purple, gold, and red. Each bag also has the logo sewn on a small tag, sturdy pull strings, and some sort of stiff fabric inside to hold their shape. My mom wants to steal them to store her jewelry, so they’re multi-purpose too!

The 7-piece dice sets include one each of the following: a d4, d6, d8, d10, d12, d20, and a percentile 10-sided die.

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The Narcistick in You: Why We Should Embrace Selfie Sticks

Technology assists disabled people every day, whether it’s for activities of daily living, or for our passions and hobbies. Thanks so much to my friend Noemi and her daughter for sharing their experiences with us in this guest blog post.

Noemi's daughter using a camera, her walker in front of her. She is wearing a tie-die shirt.
Noemi’s daughter snapping some pics.

Noemi Martinez is a poet-curandera and writer with Mexican and Caribbean roots living in South Texas. Her poem+photo collection “South Texas Experience: Love Letters” can be purchased on Hermana Resist Press’ website.

As technology advances, so does society’s dependence on technology; and with it, a phenomenon of shaming. It’s not a new response, from society, to changes in the way we traditionally ascribed to do things. The horseless carriage of the late 1890s was an invention used by the elite and super wealthy. When the Model T came along in 1908, it was the most affordable automobile being produced. Before that, automobiles were extremely expensive and a luxury beyond our wildest dreams. There was the expected backlash, of course, of new and unknown technologies, as happens when one industry is replaced with another; the push from the railway industry and those that made a living from horse-drawn carriages.

The same can be said for the use of electricity, telephones, and media; the debate of newspapers as a dying form of media, or the debate on how print is dead.

But with new breakthroughs and advancements come societal benefits.

In the Age of Tech

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The Geeky Gimp Presents #6 – A Podcast with Chris!

Chris (@preiman709 on Twitter) and I chat about Daredevil, blindness portrayed in Star Trek, RPGs, and dating while disabled. You can subscribe to my podcast by searching for “The Geeky Gimp” on iTunes, or using the subscribe button in the right menu. As always, English subtitles are available on the YouTube video, and the transcript is below. Enjoy!

Thank you to Todd for providing us with this transcript and subtitles. Please support him by visiting his blog at http://boardgamemadness.blogspot.com!

Read moreThe Geeky Gimp Presents #6 – A Podcast with Chris!

Tabletop Game Review #9 – Mining Maniac

CoverMany thanks to Andrea for sending me this to review. Her design is a unique game that is just revving up on Kickstarter, so check out my thoughts to see if this is something you want to pick up! As always, leave your comments below to let me know of any questions or concerns you may have. Enjoy!

Overview:

Game: Mining Maniac

Designer: Andrea Tsang

Artists: Chung Fong and Vincent Tang

Publisher and Date: X-Axis Production, 2014

Players: 2 to 4, but up to 6 with a future expansion

You’ll like this if you like: Harbour and other market manipulation games.

In Mining Maniac, players act as executive officers of their own mining companies. The object is to amass the most cash by the end of the year, sabotaging your competitors and dodging their attacks along the way. Choose from among your best workers to go out and mine for precious gems, coal, copper, and gold. You can sell the minerals at their current market price, or hold out until next month when they’ll be worth more money. But watch out for unexpected events like collapsed mines, taxes, labor strikes, market crashes, and landslides; these obstacles will hinder your progress and affect the profits of your company! 

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Tabletop Game Review #8 – Pleasant Dreams

Pleasant Dreams box artHave you ever woken up from a horrible nightmare, covered in sweat, your heart beating out of your chest? Do you remember the frightening images that flashed before you, waking you from an otherwise peaceful slumber? Designer Aerjeen Tamminga created a game centered around this theme, and was kind enough to send me a copy for review. It’s one of the most unique games I’ve played, both in theme and mechanics. The fact that all the cards are tarot-sized certainly drew me in. But don’t let me spoil the review – read on to find out what I thought!

Overview:

Game: Pleasant Dreams

Designer/Artist: Aerjen Tamminga / Wayne Dorrington

Publisher & Date: Aerjen Games, 2014

Players: 1 to 2

You’ll like this if you like: Press-your-luck games with a twisted, dark theme

Read moreTabletop Game Review #8 – Pleasant Dreams