Accessible Game Components: UberStax

Close up of an instruction manual for a game card holder

by Erin Hawley

When playing tabletop games, I can’t hold up cards or display my game tokens in an accessible way. I often rely on card holders or self-made player screens. Being a disabled gamer means you come up with your own hacks to make the hobby work for you. In my search for more accessible player aids, I came across UberStax, a component holder that is completely modular to fit your needs. Imagine those scrabble tile boards, except taller and sturdier, and in a variety of colors.

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Cripping Greengully: Accessibility in Charterstone by Stonemaier Games

Green board with square tiles, and one dice with a circle and tie symbol on it. The tiles on the board have tiny buildings on them.

“Wait, what? That’s bullshit! I won!” I yell as I imagine myself flipping the table (as I can’t actually flip it, and I wouldn’t do that anyway).

And so ends our third round of Charterstone, the latest tabletop adventure by designer Jamey Stegmaier. I don’t think I’ve ever seen my boyfriend so enthused by a board game, and I don’t think he’s ever seen me so angry about losing. At its core, Charterstone is a worker-placement game that feels similar to Stegmaier’s popular Viticulture. You start with two worker tokens to place on various buildings on the board, and those buildings give you resources, and those resources let you earn victory points. But what sets Charterstone apart from similar titles is that it’s a legacy-style game. That means, every time you play, you alter the game; this includes opening new mechanics, advancing the story, using special components, and more. It’s like unfolding a present after every game – and that surprise is addicting.

Or, as evidenced by my quote above, the discoveries can be infuriating. Without giving too much away, let’s say that an end-game card drastically changed the score in a way that was out of my control. My boyfriend Michael gloated, marking a victory on his score tracker, while I jokingly stated that the game was cheating. I thought I was going to be undefeated, having won the two previous rounds. But in my mind, I’m still a champ – or, if you listen to Michael, a sore loser.

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Gaming While Learning Disabled: 3 Tabletop Games that Just Don’t Work

6 game pawns in different basic colors

Guest blogger: James Cole is a freelance writer living in Barrie, Ontario, Canada. He was diagnosed with a Learning Disability in Grade 4, in the wild and lawless 1980’s. James belongs to two board gaming groups, just started running a D&D campaign, and is wildly uncomfortable writing about himself in the third person. Yelling at James can be accomplished on Twitter, and you can judge his board game collection on Board Game Geek under the handle talentdepot.

I’ve made mistakes.

I try to be strategic in my board game purchases, but it’s complicated to navigate because of my Learning Disability.

I was diagnosed with a visual processing LD in grade school. Broadly translated, I have difficulty learning things I’ve seen. That includes basic things like math, spelling, and attaching people’s names and faces.

These three games are good, maybe even great games. Their reputation and reviews got me to purchase them. But they were unsuitable for me because of my LD. As a result, they’ve left my collection.

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No Dice? No Problem: Web-Based Solutions for Tabletop Gamers

No Dice? No Problem. Web Based Solutions for Tabletop Gamers. Image of a laptop with a d20 on screen

Guest blogger: Lydia Rivers is a writer who enjoys service dog advocacy, gaming, and nerdly fandoms. You can find her with the good folks at Anime Herald, advocacy on her personal blog, and Twitter @Planet_Bork.

The saying is “an apple a day keeps the doctor away,” but for me, games are apples. Even if I only have time for a single Sudoku, I have to play something to maintain my mental health. And it’s not easy for disabled social gamers. Even if we manage to avoid ableism in our gaming groups, a myriad of other circumstances can physically isolate us from our friends.  Many years ago, I developed major depression from limitations interfering with this hobby. Fortunately, for isolated gamers, technology has presented increasingly sophisticated solutions to our problems. Web-based tabletop gaming (and distance co-op in general) has changed my life by enabling my social gamer – and therefore allowing me to avoid comorbid depression.

Drawn Dice in a line

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Tabletop Game and Accessibility Review: Avenue

Tabletop Review: Avenue with a cartoon castle in the background and a blue sky

The Basics:

Avenue is a quick pen-and-paper game where each player draws directional lines on their 6×7 grid, connecting green and purple grapes to farms and castles. It was published in 2016 by Aporta Games, and was designed by Eilif Svensson and Kristian Amundsen Østby. It’s for ages eight and up, supports one to ten players, and has an average game time of 15 minutes.

Rules:

At the start, a random farm card is picked and revealed to all players; there are six farms designated A through F. One player then flips over route cards depicting one of six different lines you can draw on your grid. After the fourth yellow card is shown (direction cards have gray or yellow backgrounds), the round ends, and you score based on how many grapes connect to the specified farm. You continue this for five rounds, then tally up your points and add bonuses for similarly-colored grapes connecting to the green and pink castles. The highest score wins!

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LARPing While Disabled: My First Impression

LARPing while Disabled. Two Storm Troopers, one in a wheelchair being pushed by the other

It’s been a few weeks since I attended Dreamation, a tabletop and LARP convention in New Jersey. I’m more of a board gamer, and my only experience with RPGs has been online. I play-tested a LARP about disability at a previous convention, but beyond that, I’ve yet to break into the hobby. My boyfriend Michael is into LARP, so I decided to go out of my comfort zone and play a full game. At the least, I would get blog material; the worst outcome would be me spiraling into anxiety mode and quitting. I ended up playing two LARPs that weekend, taking away a new understanding of myself and the space I inhabit as a disabled woman at a convention.

The hotel hosting the event was ADA compliant, with elevators, smooth flooring, automatic doors, table seating near the bar, and spacious rooms. The folks running Dreamation also had a disability liaison on hand (the amazing Elsa), and attentive staff aware of potential access needs. Because organizers give attention to safety and accessibility, a lot of disabled people attend; not just physically disabled, but mentally and chronically ill gamers were in abundance. So I knew if I had a problem in-or-out of the game, Dreamation’s staff would support me and find a solution. Other conventions should follow this pattern for disabled attendees.

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Six Board Game Accessibility Fails, and How to Hack Them: Part Two

Board Game Accessibility Fails and How to Hack Them: Part Two, background is a close up of wood tokens and dice

In part one of this series, I covered the inaccessibility of hidden information, dexterity mechanics, and real-time games. Below are three more game mechanics and styles that prohibit me (and other disabled folks) from enjoying board games to their fullest. As always, please share your thoughts in the comments, or send a tweet to @geekygimp!

Component Heavy with picture of trains in ticket to rideComponent Heavy

The Problem: While component-heavy games could be appealing, especially when it comes to miniatures, they present an access barrier. Some games require different tokens to track a plethora of stats, points, and movements; add in multiple card decks and 20 robot miniatures, and you’re inundated with cardboard and plastic. I have trouble extending my arms, and my table space is limited, making it hard to keep all the components separate and organized. For someone with shaky hands, stackable tokens and exact component placement render many component-heavy games difficult or entirely inaccessible.

Read moreSix Board Game Accessibility Fails, and How to Hack Them: Part Two

Six Board Game Accessibility Fails, and How to Hack Them: Part One

Six Board Game Accessibility Fails, and How To Hack Them: Part One

I’ve always needed help playing board games, as I don’t have the range-of-motion, strength, or dexterity to do it on my own. There are actions I can do, like roll dice or pick up a card, and others I can’t, like shuffling or reaching to move pieces across the board. Gaming has always been an act of interdependence, much like all my activities of daily living, and something I’ve adapted to over the years with personal hacks.

House rules and small-scale solutions can work, but what if these adjustments were baked into the game? Thoughtful and inclusive design doesn’t just mean more disabled people can play, but it can improve the quality of the game for everyone.

In this two-part series, I point out six access barriers I’ve encountered in tabletop gaming and offer potential solutions that can work right out of the box. These access issues are from my perspective as a physically disabled individual, and the hacks below may not apply or work for everyone, but I hope my words can be a resource and starting point for designers and players alike.

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The Geeky Gimp’s Best of 2016

The Geeky Gimp's Best of 2016. Image of Erin overlayed with fireworks.

While 2016 has been a difficult year for many, I want to reflect on my favorite things that helped me get through the hardest days. Our joy and entertainment, our binge-watching Netflix or slipping away for a few hours with a good book, will aid us now and in the coming years. I hope you enjoy my Best of 2016 list – in the comments below, let me know what you think of my choices, and what’s on your best-of list!

Best Video Game: Stardew Valley

Best video game: Stardew Valley by Chucklefish

By far my most-played game this year, clocking in at 129 hours and counting. You leave a dull office job and travel to Stardew Valley, a small, struggling community with a farm you’ve just inherited from your grandfather. By growing, harvesting, and selling crops, as well as caring for livestock, you earn enough money to expand your farm and help rebuild the derelict community center. You can also go fishing and mining to level up your character. The game never punishes you too much, and there are no time limits for the overall goals; this eliminates the boring grind of most farming sims. Despite all the hours put in, I feel like I’ve just scratched the surface. Pick this up if you liked Harvest MoonAvailable on Steam.

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