As my disability progresses, I find it cumbersome to navigate a keyboard and mouse simultaneously in computer games. PlayStation or Xbox controllers are inaccessible for me right out of the box, so I’ve gravitated toward mouse-only games in the past few years as my primary source of computer entertainment. I can still enjoy the occasional first-person shooter if the keys are remappable, but even then, it’s hard to manage multiple buttons and engage in quick mouse reflexes. Even worse is when designers insist on using button mashing as a mechanic, like in the Telltale Walking Dead games (seriously, stop), which frustrates abled and disabled gamers alike. While mouse-only is a great alternative for disabled individuals, it also creates a streamlined user experience for those who don’t require accessibility hacks.
Below you’ll find some of my favorite mouse-only games I’ve played recently, all available on Steam. Let me know what you think of my picks, share your own in the comments below, or send a tweet to @geekygimp! … Read more…
I have fond memories of playing Mario Bros, Zelda, and Pokémon on a plethora of Nintendo consoles. The last time I picked up a Nintendo title was when Ocarina of Time came out; since then, the system became increasingly inaccessible, especially with the Wii. I felt like the company focused on getting people to move around, leaving many disabled people to look elsewhere for their entertainment. Motion-sensing games are not feasible for someone who can’t move their arms or hold up a bulky controller. The size of the N64 was cumbersome too, but my disability wasn’t as progressed at that time to render it completely inaccessible. Earlier systems, like the original Nintendo and the SNES, had smaller, lighter controllers with fewer buttons, but console designers moved away from that user experience. … Read more…
While 2016 has been a difficult year for many, I want to reflect on my favorite things that helped me get through the hardest days. Our joy and entertainment, our binge-watching Netflix or slipping away for a few hours with a good book, will aid us now and in the coming years. I hope you enjoy my Best of 2016 list – in the comments below, let me know what you think of my choices, and what’s on your best-of list!
Best video game: Stardew Valley by Chucklefish
By far my most-played game this year, clocking in at 129 hours and counting. You leave a dull office job and travel to Stardew Valley, a small, struggling community with a farm you’ve just inherited from your grandfather. By growing, harvesting, and selling crops, as well as caring for livestock, you earn enough money to expand your farm and help rebuild the derelict community center. You can also go fishing and mining to level up your character. The game never punishes you too much, and there are no time limits for the overall goals; this eliminates the boring grind of most farming sims. Despite all the hours put in, I feel like I’ve just scratched the surface. Pick this up if you liked Harvest Moon! Available on Steam. … Read more…
Join me October 8th for a live-stream gaming event benefiting The AbleGamers Charity! Starting at 5pm EST and lasting until 10pm, I’ll play some of my favorite video games over on The Geeky Gimp twitch.tv channel. Watch along, chat, and donate if you can! I’m also going to tweet using #SoEveryoneCanGame, so follow me there for more gaming goodness. My goal is $400, and I can only reach that with your help!
Anyone that tunes in and donates has a chance to win cool, nerdy prizes like a Han Solo pop figurine, Star Wars socks, DC Comics merch, and other surprises. Can’t make it October 8th? No worries – if you contribute funds before the event, you’re automatically entered to snag a prize. Winners will be announced during and after the event as needed. As always, contact me with any questions or concerns.
The AbleGamers Charity has served the more than 100 million gamers with disabilities in the disabled community since 2004 as thought leaders, accessibility experts, and assistive technology creators. Over the last decade, AbleGamers has helped hundreds of thousands of gamers with disabilities through the various services and programs offered to the disability community. Providing free, customized solutions, expansive resources, thorough consultations and advocating for gamers with disabilities are the top priorities for the AbleGamers Foundation.
Do you remember the first console game you played? For me, it was probably Video Olympics (with Pong included) or Asteroids on the Atari 2600. Turning that knob to slide the paddles up and down, or pushing that joystick to avoid enemy fire was pure joy for my 5-year-old self. Those pixelated titles ushered in the Golden Age of video games, and it’s striking to see how far we’ve come since then. While we may scoff at console graphics of the late 70s and early 80s, we have to keep in mind how mind-blowingly advanced these systems were for their time. I’m sure 20 or 30 years down the line, PS4 games will pale in comparison to whatever technology has in store for us.
There’s a lot of interesting stories to tell about early console design that deserve attention, and Brett Weiss’ book, The 100 Greatest Console Video Games: 1977-1987, zooms in on this revolutionary era of gaming. It serves not only as a trip down memory lane, tapping into that nostalgia we so longingly crave, but it acts as an archive and provides a definitive history of popular titles. … Read more…
I was excited for a new, free Pokémon game – until I realized it wasn’t accessible.
I don’t begrudge anyone their fun with Pokémon Go. It’s a good way to get folks out and around in their community if they have the ability to do so. Seeing strangers bond over a shared interest is fantastic. Some have said it helps with their mental and emotional well-being. But developers are ignoring a significant portion of gamers – disabled people. Inaccessible games are nothing new (listen to me talk about it), but we can’t accept the status quo when it increasingly and continually marginalizes us.
So, what makes Pokémon Go not accessible for me and other disabled users? … Read more…
I’ve finally gotten around to recording my very first Let’s Play! Watch me navigate the extra creepy game, Amnesia: The Dark Descent, on my iMac via Steam. Listen as I spontaneously break into song, collect inordinate amount of tinder, and blank out on the word “armor.” Subtitles and visual descriptions included – just watch the video below, or click here. As always, leave comments here or on the video to let me know if you enjoyed, or if you have any suggestions for future installments!
I’m excited to present to you my new YouTube channel, titled The Geeky Gimp Presents! I’ll still be blogging here, but this is just a way for me to branch out, challenge myself with a new creative outlet, and engage my subscribers. For my very first video, I interviewed designer Eduardo Baraf. We discuss he new game, Lift Off, which is quickly becoming a hit on Kickstarter. We also talk about accessibility in gaming, his design process, and his previous game, Murder of Crows.
Grail to the Thief is an interactive audio adventure game that is currently on Kickstarter, and produced by For All to Play. It simulates text-based adventures, or pick-your-own adventure games, and adds audio (including ambient sound, narration, and dialogue) for blind accessibility. I was able to play the prototype, currently available for Chrome and Opera users, and absolutely loved it. The story is engaging and humorous, while giving the player a lot of variety and freedom. Unlike other text adventure games where you must type in commands, Grail to the Thief offers you multiple choices to advance in the quest. Also, the sounds included in the prototype are not complete yet, but I really liked what I heard so far – the character voices are not dull, and made me feel like I was really interacting with them. The story itself is amusing, and I can’t wait to see what other adventures will be created for subsequent games!
The creators of Grail to the Thief, Elias Aoude, Anthony Russo, and DJ White, were kind enough to answer some questions for me.
1) Can you tell us about yourselves and how you got into game design?
Elias: I’ve been playing video games my whole life. I can still remember going to the local toy store with my parents to purchase my first video-game console, the Nintendo Entertainment System. I brought it home and played Super Mario Bros. and Duck Hunt with my parents, siblings, and cousin all night long. I knew at a young age that I wanted to be working in the video game industry in some capacity, and now, I’m finally doing that.
Anthony: Games have always been, and will continue to be, a huge part of my life. I started playing games at a very young age, probably around two or three, on NES and later, Sega Genesis. I cannot remember a holiday, birthday, or trip outside the house that I didn’t ask to buy a game. I have wedged games into my life in every way that I possibly could. At a young age, I started learning how to produce 3D art for games. I wrote papers all throughout high school on the design and psychological effects of games. Even my Eagle Scout project was related to games, as I donated a Wii to a retirement home so the residents could get up and bowl once in a while and have fun as a community.
I am a lucky person, in that I have always known what I wanted to do and why. I want to make games because I want to deliver the sense of community and enjoyment that games have given to me my whole life to others. Whether it’s yelling at friends over multiplayer games, comparing times in a racing game, discussing story beats of a well-written narrative game, or talking about the intricate mechanics of the latest strategy game, I have yet to see a more social, engaging, dynamic medium than games. I have always wanted to be a part of its production, and I can’t imagine doing anything else.
DJ: I’ve always been really interested in video games. My parents owned an NES before I was born, so some of my earliest memories are actually of watching my mom play The Legend of Zelda. But I never really considered working on games until I was at WPI. I had already decided to head towards computer science, but as I thought more about what I was planning on doing after school, I realized that game design was where I was really headed. … Read more…