Accessible Game Components: UberStax

Close up of an instruction manual for a game card holder

by Erin Hawley

When playing tabletop games, I can’t hold up cards or display my game tokens in an accessible way. I often rely on card holders or self-made player screens. Being a disabled gamer means you come up with your own hacks to make the hobby work for you. In my search for more accessible player aids, I came across UberStax, a component holder that is completely modular to fit your needs. Imagine those scrabble tile boards, except taller and sturdier, and in a variety of colors.

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Cripping Greengully: Accessibility in Charterstone by Stonemaier Games

Green board with square tiles, and one dice with a circle and tie symbol on it. The tiles on the board have tiny buildings on them.

“Wait, what? That’s bullshit! I won!” I yell as I imagine myself flipping the table (as I can’t actually flip it, and I wouldn’t do that anyway).

And so ends our third round of Charterstone, the latest tabletop adventure by designer Jamey Stegmaier. I don’t think I’ve ever seen my boyfriend so enthused by a board game, and I don’t think he’s ever seen me so angry about losing. At its core, Charterstone is a worker-placement game that feels similar to Stegmaier’s popular Viticulture. You start with two worker tokens to place on various buildings on the board, and those buildings give you resources, and those resources let you earn victory points. But what sets Charterstone apart from similar titles is that it’s a legacy-style game. That means, every time you play, you alter the game; this includes opening new mechanics, advancing the story, using special components, and more. It’s like unfolding a present after every game – and that surprise is addicting.

Or, as evidenced by my quote above, the discoveries can be infuriating. Without giving too much away, let’s say that an end-game card drastically changed the score in a way that was out of my control. My boyfriend Michael gloated, marking a victory on his score tracker, while I jokingly stated that the game was cheating. I thought I was going to be undefeated, having won the two previous rounds. But in my mind, I’m still a champ – or, if you listen to Michael, a sore loser.

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Gaming While Learning Disabled: 3 Tabletop Games that Just Don’t Work

6 game pawns in different basic colors

Guest blogger: James Cole is a freelance writer living in Barrie, Ontario, Canada. He was diagnosed with a Learning Disability in Grade 4, in the wild and lawless 1980’s. James belongs to two board gaming groups, just started running a D&D campaign, and is wildly uncomfortable writing about himself in the third person. Yelling at James can be accomplished on Twitter, and you can judge his board game collection on Board Game Geek under the handle talentdepot.

I’ve made mistakes.

I try to be strategic in my board game purchases, but it’s complicated to navigate because of my Learning Disability.

I was diagnosed with a visual processing LD in grade school. Broadly translated, I have difficulty learning things I’ve seen. That includes basic things like math, spelling, and attaching people’s names and faces.

These three games are good, maybe even great games. Their reputation and reviews got me to purchase them. But they were unsuitable for me because of my LD. As a result, they’ve left my collection.

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Six Board Game Accessibility Fails, and How to Hack Them: Part Two

Board Game Accessibility Fails and How to Hack Them: Part Two, background is a close up of wood tokens and dice

In part one of this series, I covered the inaccessibility of hidden information, dexterity mechanics, and real-time games. Below are three more game mechanics and styles that prohibit me (and other disabled folks) from enjoying board games to their fullest. As always, please share your thoughts in the comments, or send a tweet to @geekygimp!

Component Heavy with picture of trains in ticket to rideComponent Heavy

The Problem: While component-heavy games could be appealing, especially when it comes to miniatures, they present an access barrier. Some games require different tokens to track a plethora of stats, points, and movements; add in multiple card decks and 20 robot miniatures, and you’re inundated with cardboard and plastic. I have trouble extending my arms, and my table space is limited, making it hard to keep all the components separate and organized. For someone with shaky hands, stackable tokens and exact component placement render many component-heavy games difficult or entirely inaccessible.

Read moreSix Board Game Accessibility Fails, and How to Hack Them: Part Two

Six Board Game Accessibility Fails, and How to Hack Them: Part One

Six Board Game Accessibility Fails, and How To Hack Them: Part One

I’ve always needed help playing board games, as I don’t have the range-of-motion, strength, or dexterity to do it on my own. There are actions I can do, like roll dice or pick up a card, and others I can’t, like shuffling or reaching to move pieces across the board. Gaming has always been an act of interdependence, much like all my activities of daily living, and something I’ve adapted to over the years with personal hacks.

House rules and small-scale solutions can work, but what if these adjustments were baked into the game? Thoughtful and inclusive design doesn’t just mean more disabled people can play, but it can improve the quality of the game for everyone.

In this two-part series, I point out six access barriers I’ve encountered in tabletop gaming and offer potential solutions that can work right out of the box. These access issues are from my perspective as a physically disabled individual, and the hacks below may not apply or work for everyone, but I hope my words can be a resource and starting point for designers and players alike.

Read moreSix Board Game Accessibility Fails, and How to Hack Them: Part One

The Siblings Trouble – Interview with Eduardo Baraf

The Siblings TroubleI interviewed designer Eduardo Baraf this past summer about his new game, Lift Off! Get Me Off this Planet! It was successfully funded on Kickstarter, with copies on their way to backers as I post this. Now, Ed is launching a new game on Kickstarter called The Siblings Trouble, with gorgeous artwork and fantastic gameplay mechanisms that give it an epic RPG feel. Check out my interview with Ed below to learn more about the game, which launches today!

GG: Hi Ed, thanks for joining me again to talk about your upcoming game, The Siblings Trouble! Before we get into the details about that, how are you doing? How are things going/where are you with Lift Off! Get me off this Planet!?

Ed: Personally, I’m doing well. Life is busy, but in a good way. My family is healthy and I’m making lots of stuff, which makes me happy. Lift Off! Get me off this Planet! is going well. We were delayed on a few components, but all of the final manufacturing is complete and all copies have left PandaGM in China! The games are now starting the process of being shipped around the world and should be in players hands end of April to mid-May.

Read moreThe Siblings Trouble – Interview with Eduardo Baraf

Tabletop Game Review #4 – Le Fantôme de l’Opéra

Cover of game
Box cover! Click any image to enlarge them.

This past Christmas, I participated in BoardGameGeek’s Secret Santa. It’s a pretty huge event, with over a thousand people signing up to send complete strangers brand-new board games. This was my first year giving it a go, and I could not have been happier with my experience. Not only did my Santa send me Forbidden Desert and Ghost Stories, two games that have been on my radar for a while, but they also sent the hard-to-find (at the time) Le Fantôme de l’Opéra. I’d heard about Fantôme when I read a preview of the new games premiering at Essen, and the theme alone sold me. Phantom of the Opera is kind of my guilty pleasure – I adore the musical, and even liked the Gerard Butler movie. My mom is a bigger fan than me, so I knew I had to get this game as soon as it came out. Thanks to my Secret Santa, though, I didn’t have to! If you’re reading this, Santa, you’re awesome. So what is this game all about? Did it live up to my expectations? Let’s find out.

Overview:

Le Fantôme de l’Opéra
Publisher and Date: Hurrican, 2013
Designers: Bruno Cathala and Ludovic Maublanc
Players: 2
Ages: 9 and up
Length: 30 minutes
BoardGameGeek Link: Le Fantôme de l’Opéra
You’ll like this if you like: Mr. Jack, Clue, or any strategic bluffing game

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Tabletop Game Review #1 – Spy Alley

Spy Alley Board Game
Game components on display: game board, player boards with pegs, player cards, and game money.

I credit my dear friend Sarah with getting me into board games; she would bring over something new to play every time she visited. Over the 15 years that we’ve been friends, she’s helped me discover some classics, such as Castle Panic, Forbidden Island, Puerto Rico, and this gem – Spy Alley. So when I saw it in the store, I had to pick it up for the nostalgia…and for the spies. There’s nothing I love more than deceiving people (in a game! I’m not a shady person, don’t worry), so this one is right up my alley. My spy alley, as it were.

Overview:

Spy Alley
Players: 2 to 6
Ages: 8 and up
Publish Date: 1992
BoardGameGeek link: click here

Gameplay/Rules:

In Spy Alley, players choose a spy identification card that is kept hidden from everyone else. They are also given money which will be used to buy the items they need. On your turn, you roll the dice, and move to the appropriate space. The object of the game is to collect all of your spy items (password, disguise, code book, and key) for the country you represent without giving away who you are. Items can be purchased by landing on their space on the board; once your item is purchased, you mark it off on your scoreboard so everyone can keep track of what you own. When you collect all of your items, you must enter spy alley and land on your embassy – the first player to do this wins the game. Other players can guess who you are before this occurs, but if they’re wrong, they lose the game. If they guess correctly, you lose. There is a space on the board that allows you to take a free guess, but the person you are calling out must be in spy alley – so that can be a bit tricky. You can also win by default if everyone else has been eliminated.

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