Recap of #CripTrek

#CripTrek Twitter Chat Recap over a starry background

Hey Trekkers/Trekkies! If you missed the live #CripTrek Twitter chat, you can read the recap below.

We need to keep the conversation going, so please continue using the #CripTrek hashtag to talk about disability representation in Star Trek! You can also share the recap on your own page – don’t hesitate to link to it or tweet about it.

Here is a link to the recap on Storify, or view it in the slideshow below. Thank you to everyone involved! Until then, live long and prosper.

The Geeky Gimp Riots: Video Game Accessibility

screenshot of Geek Girl Riot website with headline number seventeen, the geeky gimp riots, video game accessibility with a screenshot below of access options in Uncharted 4

You knew I couldn’t stop podcasting, right?

I’m proud to share that I am now part of Geek Girl Riot, where awesome gals record short clips on everything nerdy. My segment, The Geeky Gimp Riots, focuses on disability in geekdom (surprise!).

The first one is on video game accessibility.

Transcript is available on their website. Let me know what you think in the comments below, and suggest future topics you’d like covered!

Until next time, keep rioting 😉

The Geeky Gimp Presents #6 – A Podcast with Chris!

Chris (@preiman709 on Twitter) and I chat about Daredevil, blindness portrayed in Star Trek, RPGs, and dating while disabled. You can subscribe to my podcast by searching for “The Geeky Gimp” on iTunes, or using the subscribe button in the right menu. As always, English subtitles are available on the YouTube video, and the transcript is below. Enjoy!

Thank you to Todd for providing us with this transcript and subtitles. Please support him by visiting his blog at http://boardgamemadness.blogspot.com! … Read more…

Computer/Video Game Review #2 – Grail to the Thief

Grail to the Thief is an interactive audio adventure game that is currently on Kickstarter, and produced by For All to Play. It simulates text-based adventures, or pick-your-own adventure games, and adds audio (including ambient sound, narration, and dialogue) for blind accessibility. I was able to play the prototype, currently available for Chrome and Opera users, and absolutely loved it. The story is engaging and humorous, while giving the player a lot of variety and freedom. Unlike other text adventure games where you must type in commands, Grail to the Thief offers you multiple choices to advance in the quest. Also, the sounds included in the prototype are not complete yet, but I really liked what I heard so far – the character voices are not dull, and made me feel like I was really interacting with them. The story itself is amusing, and I can’t wait to see what other adventures will be created for subsequent games!

Grail to the Thief logo
Grail to the Thief Logo

The creators of Grail to the Thief, Elias Aoude, Anthony Russo, and DJ White, were kind enough to answer some questions for me.

1) Can you tell us about yourselves and how you got into game design?

Elias: I’ve been playing video games my whole life. I can still remember going to the local toy store with my parents to purchase my first video-game console, the Nintendo Entertainment System. I brought it home and played Super Mario Bros. and Duck Hunt with my parents, siblings, and cousin all night long. I knew at a young age that I wanted to be working in the video game industry in some capacity, and now, I’m finally doing that.

Anthony: Games have always been, and will continue to be, a huge part of my life. I started playing games at a very young age, probably around two or three, on NES and later, Sega Genesis. I cannot remember a holiday, birthday, or trip outside the house that I didn’t ask to buy a game. I have wedged games into my life in every way that I possibly could. At a young age, I started learning how to produce 3D art for games. I wrote papers all throughout high school on the design and psychological effects of games. Even my Eagle Scout project was related to games, as I donated a Wii to a retirement home so the residents could get up and bowl once in a while and have fun as a community.

I am a lucky person, in that I have always known what I wanted to do and why. I want to make games because I want to deliver the sense of community and enjoyment that games have given to me my whole life to others. Whether it’s yelling at friends over multiplayer games, comparing times in a racing game, discussing story beats of a well-written narrative game, or talking about the intricate mechanics of the latest strategy game, I have yet to see a more social, engaging, dynamic medium than games. I have always wanted to be a part of its production, and I can’t imagine doing anything else.

DJ: I’ve always been really interested in video games. My parents owned an NES before I was born, so some of my earliest memories are actually of watching my mom play The Legend of Zelda. But I never really considered working on games until I was at WPI. I had already decided to head towards computer science, but as I thought more about what I was planning on doing after school, I realized that game design was where I was really headed. … Read more…