Six Board Game Accessibility Fails, and How to Hack Them: Part One

Six Board Game Accessibility Fails, and How To Hack Them: Part One

I’ve always needed help playing board games, as I don’t have the range-of-motion, strength, or dexterity to do it on my own. There are actions I can do, like roll dice or pick up a card, and others I can’t, like shuffling or reaching to move pieces across the board. Gaming has always been an act of interdependence, much like all my activities of daily living, and something I’ve adapted to over the years with personal hacks.

House rules and small-scale solutions can work, but what if these adjustments were baked into the game? Thoughtful and inclusive design doesn’t just mean more disabled people can play, but it can improve the quality of the game for everyone.

In this two-part series, I point out six access barriers I’ve encountered in tabletop gaming and offer potential solutions that can work right out of the box. These access issues are from my perspective as a physically disabled individual, and the hacks below may not apply or work for everyone, but I hope my words can be a resource and starting point for designers and players alike. … Read more…

The Geeky Gimp Presents #3 – A podcast with Andhegames!

Transcript below!

Andrew is a blogger and gamer I met at our weekly #BoardGameHour chats. He was willing to come on the show, so here is our podcast! We talk about his interview series at Andhegames.com, our love for Matt Leacock’s games, and the pros of Kickstarter. You can find him at the aforementioned web address, or on Twitter at @andhegames.

Also, we are on iTunes! Just search for The Geeky Gimp under podcasts (or click here), and subscribe!

Read more…