Ableism in Fiction: My Guest Blog for Disability in Fiction

A pile of books on a shelf, illustrated

A few days ago, my guest blog was published for the Disability in Fiction blog series, hosted by fantasy author Intisar Khanani.

Growing up as an avid reader, I never came across any disabled authors or characters in literature. Before the internet, I only had access to my small-town school library. Seeking out books with disabled characters never crossed my mind; disability was something that I had and not part of my proclaimed identity as it is now. For most of my childhood, abled was the norm, even though I’ve been disabled my whole life. I was the only visibly disabled person in my social circle, and I wasn’t aware of invisible disabilities as a concept.

Read more at BooksByIntisar.com

I want to know what you’re reading! Share your experience with disability in fiction, including any book recommendations, in the comments below.

Overwatch Developers, Don’t Ban Disabled Gamers

Overwatch Developers, Don't Ban Disabled Gamers text over an image of Sombra character page, a cartoon woman in neon clothes

These past three days, I’ve played Overwatch obsessively on PC, now understanding why many love this game. It took me a while to start playing, as I tend to avoid most competitive online experiences; they lean toward inaccessibility and obnoxious alpha players. While Overwatch can attract those sorts of gamers, I have yet to run into any in the teams I’ve played so far. I think it has a lot to do with the matchmaking system; it pairs you with those of similar skill levels. There are also practice modes to learn each character’s abilities and test them out before you jump into an online game. Overwatch is addicting, with beautiful graphics, smooth controls, and unlimited ammo. Each character has unique abilities and user interfaces that you can explore in detailed maps. When your team is victorious, there is a rush to try again, racking up your XP and hoping for an MVP vote from your comrades.

But what sets Overwatch apart from other first-person shooters is its accessibility.Read more…

Crip The Resistance: Thoughts and Resources for Accessible Protests

Crip The Resistance: Thoughts and Resources on Accessible Protest, black background and white text

What does protest mean for disabled people, and how can we contribute through our lived experience or active engagement? I can’t access in-person marches or similar events, and sometimes I must completely disconnect from current events to stay healthy. It’s hard to find solace when our rights and safety are threatened, so I write when things become too much. That’s how I channel my anxious energy, and it works for me.

There is no right way to protest – one method does not count more than another. Protest is about building each other up in resistance to crisis. It’s about those with privilege filling the gaps while amplifying marginalized voices. “You’re not doing enough” shames those who may be struggling to get through another day, or who don’t have the means to contribute more of their time or energy. We don’t all have to show up and hold signs and tweet to be in a political movement. For those who bear the weight of oppression, our lives and bodies are inherently political, and surviving is a form of protest. Surviving can be enough. … Read more…

The Accessibility of Mouse-Only Games, and Five Favorites

The Accessibility of Mouse-Only Games, and Five Favorites

As my disability progresses, I find it cumbersome to navigate a keyboard and mouse simultaneously in computer games. PlayStation or Xbox controllers are inaccessible for me right out of the box, so I’ve gravitated toward mouse-only games in the past few years as my primary source of computer entertainment. I can still enjoy the occasional first-person shooter if the keys are remappable, but even then, it’s hard to manage multiple buttons and engage in quick mouse reflexes. Even worse is when designers insist on using button mashing as a mechanic, like in the Telltale Walking Dead games (seriously, stop), which frustrates abled and disabled gamers alike. While mouse-only is a great alternative for disabled individuals, it also creates a streamlined user experience for those who don’t require accessibility hacks.

Below you’ll find some of my favorite mouse-only games I’ve played recently, all available on Steam. Let me know what you think of my picks, share your own in the comments below, or send a tweet to @geekygimp! … Read more…

Will the Nintendo Switch Be Accessible for Disabled Gamers?

I have fond memories of playing Mario Bros, Zelda, and Pokémon on a plethora of Nintendo consoles. The last time I picked up a Nintendo title was when Ocarina of Time came out; since then, the system became increasingly inaccessible, especially with the Wii. I felt like the company focused on getting people to move around, leaving many disabled people to look elsewhere for their entertainment. Motion-sensing games are not feasible for someone who can’t move their arms or hold up a bulky controller. The size of the N64 was cumbersome too, but my disability wasn’t as progressed at that time to render it completely inaccessible. Earlier systems, like the original Nintendo and the SNES, had smaller, lighter controllers with fewer buttons, but console designers moved away from that user experience. … Read more…

Six Board Game Accessibility Fails, and How to Hack Them: Part Two

Board Game Accessibility Fails and How to Hack Them: Part Two, background is a close up of wood tokens and dice

In part one of this series, I covered the inaccessibility of hidden information, dexterity mechanics, and real-time games. Below are three more game mechanics and styles that prohibit me (and other disabled folks) from enjoying board games to their fullest. As always, please share your thoughts in the comments, or send a tweet to @geekygimp!

Component Heavy with picture of trains in ticket to rideComponent Heavy

The Problem: While component-heavy games could be appealing, especially when it comes to miniatures, they present an access barrier. Some games require different tokens to track a plethora of stats, points, and movements; add in multiple card decks and 20 robot miniatures, and you’re inundated with cardboard and plastic. I have trouble extending my arms, and my table space is limited, making it hard to keep all the components separate and organized. For someone with shaky hands, stackable tokens and exact component placement render many component-heavy games difficult or entirely inaccessible. … Read more…

Six Board Game Accessibility Fails, and How to Hack Them: Part One

Six Board Game Accessibility Fails, and How To Hack Them: Part One

I’ve always needed help playing board games, as I don’t have the range-of-motion, strength, or dexterity to do it on my own. There are actions I can do, like roll dice or pick up a card, and others I can’t, like shuffling or reaching to move pieces across the board. Gaming has always been an act of interdependence, much like all my activities of daily living, and something I’ve adapted to over the years with personal hacks.

House rules and small-scale solutions can work, but what if these adjustments were baked into the game? Thoughtful and inclusive design doesn’t just mean more disabled people can play, but it can improve the quality of the game for everyone.

In this two-part series, I point out six access barriers I’ve encountered in tabletop gaming and offer potential solutions that can work right out of the box. These access issues are from my perspective as a physically disabled individual, and the hacks below may not apply or work for everyone, but I hope my words can be a resource and starting point for designers and players alike. … Read more…

The Geeky Gimp’s Best of 2016

The Geeky Gimp's Best of 2016. Image of Erin overlayed with fireworks.

While 2016 has been a difficult year for many, I want to reflect on my favorite things that helped me get through the hardest days. Our joy and entertainment, our binge-watching Netflix or slipping away for a few hours with a good book, will aid us now and in the coming years. I hope you enjoy my Best of 2016 list – in the comments below, let me know what you think of my choices, and what’s on your best-of list!

Best Video Game: Stardew Valley

Best video game: Stardew Valley by Chucklefish

By far my most-played game this year, clocking in at 129 hours and counting. You leave a dull office job and travel to Stardew Valley, a small, struggling community with a farm you’ve just inherited from your grandfather. By growing, harvesting, and selling crops, as well as caring for livestock, you earn enough money to expand your farm and help rebuild the derelict community center. You can also go fishing and mining to level up your character. The game never punishes you too much, and there are no time limits for the overall goals; this eliminates the boring grind of most farming sims. Despite all the hours put in, I feel like I’ve just scratched the surface. Pick this up if you liked Harvest MoonAvailable on Steam. … Read more…

The Walking Dead, and books everywhere!

So, I recorded more podcasts with Geek Girl Riot:

Did The Walking Dead season 7 premiere go too far? Cindy and I share our thoughts and chat about violence on the show.

surreal image of a bookcase, camera pointing straight up, and clouds and a sun imposed over the image

I have a story that involves yard sales and Stephen King, and it’s not good. The Rioters share our favorite and not-so-favorite authors in this bookish confab. We talk about Spock smut, too – why not?

 

October 8th Live Stream for The @AbleGamers Charity, #SoEveryoneCanGame

AbleGAMers logo is orange with a black joystick

Join me October 8th for a live-stream gaming event benefiting The AbleGamers Charity! Starting at 5pm EST and lasting until 10pm, I’ll play some of my favorite video games over on The Geeky Gimp twitch.tv channel. Watch along, chat, and donate if you can! I’m also going to tweet using #SoEveryoneCanGame, so follow me there for more gaming goodness. My goal is $400, and I can only reach that with your help!

Anyone that tunes in and donates has a chance to win cool, nerdy prizes like a Han Solo pop figurine, Star Wars socks, DC Comics merch, and other surprises. Can’t make it October 8th? No worries – if you contribute funds before the event, you’re automatically entered to snag a prize. Winners will be announced during and after the event as needed. As always, contact me with any questions or concerns.

More on AbleGamers from their website:

Game joystick cartoonThe AbleGamers Charity has served the more than 100 million gamers with disabilities in the disabled community since 2004 as thought leaders, accessibility experts, and assistive technology creators. Over the last decade, AbleGamers has helped hundreds of thousands of gamers with disabilities through the various services and programs offered to the disability community. Providing free, customized solutions, expansive resources, thorough consultations and advocating for gamers with disabilities are the top priorities for the AbleGamers Foundation.

Until then, happy gaming!